
Focused on original fantasy worlds across games and future media
Our flagship project is Densetsu, a mythological fantasy universe currently in development
A 3D action RPG in Godot, shaped by influences from comics and animation with structured worldbuilding
We are not driven by trends or disposable content
We build deliberately with the intention of creating worlds that endure
Original intellectual properties with identity and structure
Our goal is not to create isolated products, but connected universes where story, systems, art, and player experience reinforce one another.
Strong worlds require structure, memory, contradictions, and emotional weight.
Our projects explore themes such as:
We aim to create fantasy that feels expressive and alive, building foundations strong enough to support the worlds we create.
We are currently developing Densetsu as a structured cross-media IP.
Primary focus:
Secondary focus:
Retraissance is still early, lean, and evolving—but the direction is clear: build the universe properly, then allow the products to grow from it.
Follow Retraissance if you are interested in:
We are not asking you to believe in a finished empire.
We are inviting you to watch the foundations being built.
and if you scrolled this far...
2011. Shinobi Densetsu (First iteration of Densetsu)
2012. Shinobi Densetsu 2.5D - Second iteration of Densetsu
2016-2018. Shoot 'em Down - Fan/parody game that served as a learning project.
2016. Drift (Over) Drive - First commercial game for a publisher. Unfinished and unavailable.
2018. Shinobi Densetsu - Third Iteration in OpenBOR, study of movement and combat mechanics,